Finally, after years of talking about it, Garriot and company set about to create a prototype with the U6 engine and were able to successfully prove the concept with a playable demo. For years, both fans and developers of Ultima discussed what it would be like to play a multiplayer Ultima. It was originally a project codenamed Multima. the seamless open world and many other points as well which I won't get into here. So I've heard a lot of people compare Shroud of the Avatar to Ultima Online and someone seems to always mention how Shroud of the Avatar doesn't have the resources of a huge company like EA behind it when trying to explain the reason for differences in the various comparison points such as the dual-scale world vs.